![]() ![]() Melee enemies will simply run at you and hit you, while projectile enemies will stand still and shoot at a very slow and inaccurate rate, not even trying to dodge your attacks, even the Painfully-Slow Projectile weapons. Artificial Stupidity: Every single enemy is dumb as a bag of hammers.Art Evolution: Goes from looking like a Duke Nukem clone to a cartoony buff dude.Arm Cannon: Biomechanoids in TFE, TSE, and BFE Tank biomechanoids in II Scrapjacks in BFE.Apocalypse How: Planet Kleer suffered from this with the severity of planetary extinction but the air is still breathable. ![]() ![]() And Show It to You: Ripping hearts out is possible in BFE. The way their stuff looks would seem to imply that the Egyptians adopted their aesthetic. Most evident in BFE, where you find their hidden facilities beneath ancient landmarks, like the Great Pyramid and the ruined cities of Karnak and Luxor. Alliterative Name: About all the player characters available to choose.The South/Central America stages of TSE.It is possible to change the blood effects from red to green to hippie (Enemies bleed fruit and flowers) in the settings menu.Monsters with purple and yellow blood variety are added in II. Alien Blood: Green is present in the original.Adaptation-Induced Plothole: Second Encounter's opening Cutscene was omitted from the HD remake, leaving you beginning the game standing underneath a burning spaceship wreck with barely any explanation as to what happened.This one still has his head attached, but he wears a strait jacket, a hood with a painted-on smiley face, and lugs a giant stick of dynamite on his back. TNE includes a second version of the Kamikaze.Action Bomb: The Headless Kamikaze, which constantly screams as it runs towards the player, despite having no head.Absurdly Spacious Sewer: Sewer levels in TFE and II.In the HD remake, it instead only deals half damage when unzoomed. A-Team Firing: The Sniper Rifle in TSE won't hit unless the player zooms.Kamikaze Attack: A Perspective Flip where you control a Headless Kamikaze trying to kill Sam.The Greek Encounter: Serious Sam as a top-down Shoot'Em Up.Double D: Serious Sam as a 2D side-scrolling Shoot'Em Up.The Random Encounter: Serious Sam re-imagined as an RPG.The series also spawned several spin-off games, released in 2011 to promote BFE: Humanity doesn't yet know how to activate the Timelock, and Sam has been sent in with a team of EDF Redshirts to find a scientist who might know. It is set during Earth's final days attempting to repel Mental's invading hordes. In February 2011, Croteam announced a more realistic-looking Prequel called Serious Sam III: BFE. It features enhanced graphics, ragdoll physics, and various minor tweaks, but the gameplay is otherwise unchanged. In November 2009 and April 2010 Croteam released a remake of both halves of the first game called Serious Sam HD. When we say hordes, we mean hordes, especially in those nice open expanses where you truly get to appreciate how much opposition Sam's up against - and, consequently, how much of a Badass he is. The game series was praised for being a well-made throwback to old-skool shooters where the emphasis is on massacring enemy hordes instead of dueling small, smart squads. The final battle has yet to come, though. In Serious Sam: Next Encounter, Mental attempts to get retaliation on Sam by creating a pint-sized evil clone of Sam.īy Serious Sam II, Sam has finally made it to Sirius, where he is made to collect five artifacts to weaken Mental and set up the overlord's downfall. Battling across South America, Babylon and medieval Europe, Sam brings down a wind deity, a cyborg giant larva and Mental's summoner before finding a second backup ship. Unfortunately, he collides with a " Croteam Crate-Bus" and crash-lands in Mayan-era South America, which is where The Second Encounter begins. Sam "Serious" Stone is the (un)lucky man.Īrmed with only a head-implanted AI and a self-replenishing revolver, Serious Sam battles through ancient Egypt in The First Encounter, bringing down Mental's HUGE warlock Ugh-Zan III and finding a Sirian ship in the Great Pyramid, with which he heads for space. With Mental's forces pressing onto Earth, the decision is made to send a single elite back in time via rediscovered Sirian time-travel technology known as the "Time Lock" and defeat Mental in the past, thereby changing history in Humanity's favor. In the 22nd century, Mental has returned, bringing with him a vast army that spacefaring Humanity fails to beat back. Although many Sirians were killed, Mental was repelled. In days long past, the alien race known as the Sirians did battle with the alien overlord "Mental". ![]()
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